Beyond the classroom, we offer extensive wider achievement opportunities including coding clubs, Minecraft club, First Lego League, and First Tech Challenge—often led by our STEM senior pupils. Students engage with industry through competitions like Broadridge Challenge, Future Assets, Cyber First Girls, Young Enterprise, and Apps for Good, developing entrepreneurial mindset, analytical thinking, leadership, teamwork, and communication abilities essential for future careers in technology, business, and beyond.
Computing Science teaches digital literacy, programming with Microbits, web design, cyber resilience, and graphic design in S1. S2 covers data science, games design with Scratch, and digital media projects. Students access OneNote notebooks and Teams, complete iDEA badges, and face written tests plus practical projects for assessment.
Business Education teaches Office365 and digital literacy, business enterprise, and ethics in S1. S2 covers administration and IT, economics, and business management. All materials accessible through OneNote and Teams with ‘Ask’ channels for teacher communication. Assessment includes short end-of-topic tests and naturally occurring evidence collection.